(Pinterest Presentation)
https://uk.pinterest.com/bmarch0006/how-did-you-use-media-technologies-in-the-construc/

I haven't really used any sounds or major props as I strived for realism, letting the music and visuals alone tell the story. However, I did construct a missing poster, but aside from this no extra props were used (as in, nothing that I don't use every day or week) due to the realism I wanted. However, my bike and helmet were used very often to get from location to location and for filming; I eventually started using the camera mount on my helmet to film even indoor scenes due to the ease of it and realism of using both hands without an intricate and flimsy hat or fixture that could fall off and damage my equipment during scenes where I had to move fast or fall. As for lighting, I used natural light primarily due to the budget and was very unhappy about the indoor lighting's quality during post-production as there was not a lot we could do about the yellow hue without actually removing the blinds on the window but not much was actually shot indoors. The use of natural lighting and outdoor filming and locations is definitely conventional of the genre, as most Indie music similar to the track I used is filmed with very natural light in woodland locations to allow for that soft visual theme, whereas heavy metal may be filmed in a dark factory or synthetically lit room (a generally darker environment when compared to the Indie genre, essentially). I think that I went against conventions in the sense that I didn't use many props or extra sounds, as I wanted it to be a natural filming process, almost a normal documentary of someone's life in the span of a few months so I felt that too many props may spoil this and make it feel too set up, the bow was arguably a prop however archery is something that I do very often so I ended up classing it as an 'everyday prop' and filmed it purely experimentally opposed to with a plan.
Referring to my target audience was always a prominent goal. As well as tuning the aesthetics, editing and plot towards the target audience I also brought in some elements of issues that people in the target audience may be experiencing, for instance the way someone feels when they are mentally or emotionally unstable from a traumatic event, or the loss of a relationship, and how it does get better with time, as well as the mindset of someone recovering from issues like these. The use of first person filming once again assists here, as we get a first person view into the mind and actions of someone going through these issues raised, and speaks directly to the audience about these very real issues regarding loss and relationship diffic
My narrative structure challenges conventions quite drastically at times. It's a linear narrative which is fairly natural, however when the delusions arise the character has flashbacks and loses time, as well as space, as the plot develops. So although the narrative is linear, we have seemingly random narrative ellipses and flashbacks, distorting our grasp on when and where things are happening, whereas the biased narration makes us question the whole way through whether or not anything that happens is actually real, giving it elements of both a linear and fragmented narrative. Lastly, we are also shown an ending that summarizes the fate of the lost character, however (as shown by my feedback) due to the nature of the plot and the confusion of it the audience are encouraged to bring their own ideas to it and interpret the plot as what they want to believe, leaving it as a mixture of both a closed and open ending due to the ambiguity of everything that happened leading towards the ending. This is not exactly unconventional, as a lot of Indie music is slightly conceptual in it's narration which leaves things open to debate, though the sheer ambiguity of the plot could be argued towards being unconventional depending on how the audience interprets the events that played out. The editing was also notably jumpy, which adds to the emotion of the narration, as well as involving the character with the music as much as possible to enthrall the audience which is not the 'stereotypical Indie' way of presenting a narrative as most will use slow edits and pans, and will try to capture the dreamlike state more than the delusional state that my video seems to have captured.
The use of bike shots was also admired, and there was no criticism of this, as it provided an interesting way to not only pass time but to simply watch; attaching the camera to a bike was a pleasurable scene to those who have not experienced that kind of view before, the POV also adding to the positive effect of the shot.
The poster was only mentioned briefly in the video, and was regarded as a passing prop with no comment, and so I can safely tick this off as aesthetically legitimate and believable as a prop. Furthermore the bow and arrow shown at the beginning was not talked on much, as I think the main discomfort was the plot/narrative, as well as it being an opening with little context or goal other than to present a regular day in a woodland area. These will not be changed or altered, and the arrow idea fit the video (both quality and quantity) better than the previous opening (slow motion raindrops of poor quality). Regarding the plot again, it is apparent that people are still quite confused on the narrative structure and form, as they can't seem to tie lose ends or come to a concrete conclusion; although I want people to have free interpretation I also want to see them enjoy the video itself, which might be hard if there is little to understand. I will be a amending a few segments of the video in order to bring some more ideas into he video that people will have an easier time to pair with other events to establish a more concrete plot.





This image of a "Guns and Roses" CD case shows the difference between standard albums and CDs when compared to Digipaks (this example is quite old and outdated, however the same concepts apply). The case itself is usually made of a different material entirely, if not slightly, and features more of a card feel to allow for a soft look, almost luxury, due to it's unconventional appearance, as well as the obvious folding and compartments featured. Furthermore, for production and ease of creation and assembling, this card material proves to be much more efficient and cheaper than multiple hinges and plastic moulds, as well as meaning that the artwork and text can be printed directly onto the body itself opposed to a thin piece of paper tucked into the back of the front panel. In general, we see that Digipaks look generally more professional, clean, smart, soft, unmechanical and solely functional. Plus, the card body can be integrated into plastic moulds for the CD to grip, and for small books to slot into pouches or slits in the actual cover, which can be 'opened' by squeezing each side lightly to make an opening for the CD or books to slide right out, the grip from the card when unpressed keeping the contents inside, essentially.
Notably, the title is quite clearly not always central, but is placed where it best serves it's function; Korn have a theme of black and white photographs used with the digipak (including the small booklet of photographs tucked away in the front cover's sleeve), which are also quite functional for highlighting/distinguishing the text desired to be read and seen, Korn using the title and content list to do their job on the left-hand 3rd of the cover to allow for the image to have a prominent presence, also due to Korn not having any kind of symbol apart from the logo itself meaning that their 'mark' doesn't take up enough room to look good on the cover with the photograph used. On the other hand, Linkin Park use the full cover for their digipak due to a symbol being used often, as well as their absence of any kind of photography, meaning that they can use the full cover with no worry of disrupting anything. The colours used are similar to that of Korn, the background colours being somewhat soft and darker toned than that of the title and logo (the lack of sharp contrast in tone between colours of the palette used making for a soft 'sandy' look, as if old tarnished paper or dirt is a theme to the digipak's contents, whereas Korn may have a story or narrative in mind with their digipak due to the extensive, and promoted, photography), which makes for a pleasing, rough, soft weathered look, suiting the genre. As a last point, they both feature a warning for their content, "parental advisory", which is to safeguard younger people from consuming information that the parents may be unaware of or disapproving of, such as swearing or violent themes.
Linkin Park have a similar spine to Korn, the band name simply being emboldened to show who the artists are for their fans to locate their music, with the details in that red accent colour. The logo is also present, and acts as a well known and eye catching symbol, which is frequently used in a variety of media forms, including car brand ads, game companies and computer programs.