Showing posts with label Skills Development. Show all posts
Showing posts with label Skills Development. Show all posts

Friday, 12 December 2014

Narrative, shots and ideas so far (first edit) Analysis

Below is the link to a short analysis of the narrative, shots and ideas introduced or kept from the plan so far.



http://uk.pinterest.com/bpoo3859/first-edit-narrativeshot-analysis/ 

Thursday, 6 November 2014

Rain and water edit


This is just a short edit from a collection of 1/8x speed recorded clips in the rain. The use of slow motion can be used to show the general calmness of a scene, as well as an immense intensity, as if time itself slows due to the situation or to create a sense of fast paced action needing to be slowed down for clarity, like an adrenaline rush.

Adobe Premier Pro Colour/Speed Changing



I also played around with the speed of some clips via the pathway below. This allows for speeding up and slowing down clips or individual moments if the razor blade is used appropriately. Using this method allowed me to lengthen a short clip to fill a large space to match the music with the editing without throwing in a random clip and ruining the continuity.

Friday, 24 October 2014

Masking Phone Edit


This edit was completed in Adobe After Effects, though was imported into Premier Pro upon finishing via Adobe Bridge. This is due to quality and playback issues, as well as frame rate drop at different times, the image being heavily pixellated also.

The phone, being in the foreground in relation to the text, I made to hide some of the text to further show some depth to the editing. I also applied a drop shadow and a motion blur, as the text was slightly hard to see, and lacked realism with it's movement. The motion blur allowed for some smoother editing for the quick moving change of position as well, and made it look generally more professional. I had some issues where framerate went from smooth to jumpy and inconsistent, so by adding more keyframes at a regular and consistent pace the finished video played back a lot more smoothly, this was perhaps by a setting concerning the frames played between keyframes. By exporting the video through Premier Pro, I was able to retain and copy the desired quality from the previous edits within Premier Pro for consistency in my filming.


(The edit above is the worse edit, where framerate and quality is poorer. It also processed the whole clip beyond the actual visuals needed, and so I learned to make sure that the timeline finishes where I need it to).

Tuesday, 21 October 2014

Developments and Ideas

Shots

So far, my edits have proven to be quite long for the song's time and the footage I intend to include, the bike scenes taking far too long, the general movement of the protagonist being quite slow and inclusive of hands and legs, as well as lighting sometimes being bad. I will try to move more swiftly and realistically, not trying excessively hard to include movements, objects of interest and my limbs, as well as trying to get the majority of daytime filming completed around about the same time each day, roughly between 9am and 3pm for the HD colour clarity I need. The shots will also be shortened more frequently in short succession, as with my second edit I found that it is easy to accidentally film too much and need to shorten it, so by moving quickly as well as cutting out static sections of footage with short jump cuts I can speed the clips along and convey that section of the story as swiftly as possible so that there is room for the other, more important scenes.

Lighting

As mentioned above, lighting has proven to be a major concern. Not only with the lighting mentioned, but with the darker scenes such as in the most recent edit with the night time shots and transition. The torch I had was too focused on one point, and so proved to be quite awkward at establishing the scene, as well as highlighting large spaces. It is also impractical at actually helping navigate due to the short radius of it's beam, and so I will need to think about investing in a larger covering torch, though it did reach the other end of the woods with ease.

Night shots and transition


This is my first transition edit. Part of the plot involves the character losing time and waking in different places, and so the transition from the dog running into the character with a dark coloured face synergizes well with the next clip's dark setting, where he awakes in a forest. This  short sequence of jump cuts and slightly distorted movement and direction allows for a clearly confused scene.

Shortly after waking he notices his bike, and so goes home, a transition within Premier Pro being used which fades out one shot as another fades in to create a lucid, tired transition, as well as to show time passing. The edit will later possibly have several other shots strung together with a similar effect for further emphasis on that time passing element, as well as the impression of something being wrong with the character.

Masking Edit

 

Friday, 10 October 2014

Test Edit


This test is a much better edit, featuring small cuts in order to speed up time, as well as a basic transition by pulling a shirt over the camera. The lighting is a lot better with the sun rising, rather than setting, and so has shown me that most of my filming, inside and out, should probably be shot about 7am-3pm for optimum lighting.

Tuesday, 7 October 2014

Green Screen experimentation


We attempted to use the studio's green screen, using a green phone case to show how objects that are green with simply reveal the background chosen. This can be used on a T-shirt, skateboard or waterpistol etc. for a strange effect, the skater riding on nothing supposedly, the water being released from invisible space, or the t-shirt to make a torso invisible.  We also experimented with manipulation, making two of us incredibly large, which the others were miniature on the hill, changing perspective even though editing on a 2D image, essentially.

I may use green screening for a scene of my video that require visual distortion with water, though I am unsure due to the confusing process and need for water on the set, which may be hazardous and dangerous, as well as threatening for the equipment.

Test shots, first continuity edit


This video is compiled of a series of clips I took in one continuous attempt, and then cut them up and arranged them neatly for continuity. From this quick edit, I have found that I need to make sure that the camera is mounted properly before filming so as to not capture my face, as well as paying attention to lighting. These shots were bad, though I expected this, as they are just test shots to give me an idea of what to watch out for during filming.

Another thing I noticed is that I had some shots that did not have anything to transition from, and interrupted the continuity, so I will make sure to (obviously I will be spending more time on my next shots) gather more clips and takes of sequences and scenes so that I always have usable footage, as shown by the lack of footage between the last two shots for continuity due to poor lighting inbetween.

My footage will feature a lot nicer lighting, smoother handling of the camera, as well as a good mount on the finished result, and will consist of entirely object/person perspectives; each time the protagonist interacts with an object the camera may pass to it, or another person, and be shot mainly outside at a set time for similar natural lighting, though some footage will be shot indoors, such as the beginning and end of the video. 

The intention of this clip was to show what may happen should I rush my footage without planning or carefulness.

Monday, 22 September 2014

"Doors" Video analysis



To create this video, we used a variety of new and old techniques within Adobe Premier Pro. To begin, the introduction, of which consisted of standard white text contained within a black box by inserting a blank clip into the timeline. We didn't use many effects, though we did speed up, as well as flip several clips so as to retain continuity. Our editing was entirely continuity, featuring many different shot angles, such as the button pressing to break up the clip and avoid the dull waiting time, whereby we lowered one leg of the tripod to give a high angle shot, to show the camera following the actions with me and give more realism.

I have learned a lot of techniques for movement, as well as continuity, namely the foot-scene and the doors closing. Not only did we flip the walking scene to ensure everything was moving in the same direction, but we slowed it down to adjust it with the general speed of the movement and progression;the feet moved to fast for the shot beforehand. The doors closing infront of the camera also retained continuity and set the next shot up, whereby we were shown the floors changing for the knowledge that there was movement occuring, setting up the very similar opening of a set of slide doors, imporantly shot from behind to show no reveal of the origin of my path, giving the required 'doors' illusion. Trimming the shots was also important, as in some places I had to wait for a long time to change locations which was dull and unnecessary, so we used the trimming and razor tool to adjust the clip durations, as well as split them up for other clips to be inserted for continuity. This was present between the first shot from behind up until the waiting for the elevator, which was 3 clips inserted for interest and continuity.