Sunday, 9 November 2014
Thursday, 6 November 2014
Rain and water edit
This is just a short edit from a collection of 1/8x speed recorded clips in the rain. The use of slow motion can be used to show the general calmness of a scene, as well as an immense intensity, as if time itself slows due to the situation or to create a sense of fast paced action needing to be slowed down for clarity, like an adrenaline rush.
Adobe Premier Pro Colour/Speed Changing
I also played around with the speed of some clips via the pathway below. This allows for speeding up and slowing down clips or individual moments if the razor blade is used appropriately. Using this method allowed me to lengthen a short clip to fill a large space to match the music with the editing without throwing in a random clip and ruining the continuity.
Friday, 24 October 2014
Masking Phone Edit
This edit was completed in Adobe After Effects, though was imported into Premier Pro upon finishing via Adobe Bridge. This is due to quality and playback issues, as well as frame rate drop at different times, the image being heavily pixellated also.
The phone, being in the foreground in relation to the text, I made to hide some of the text to further show some depth to the editing. I also applied a drop shadow and a motion blur, as the text was slightly hard to see, and lacked realism with it's movement. The motion blur allowed for some smoother editing for the quick moving change of position as well, and made it look generally more professional. I had some issues where framerate went from smooth to jumpy and inconsistent, so by adding more keyframes at a regular and consistent pace the finished video played back a lot more smoothly, this was perhaps by a setting concerning the frames played between keyframes. By exporting the video through Premier Pro, I was able to retain and copy the desired quality from the previous edits within Premier Pro for consistency in my filming.
(The edit above is the worse edit, where framerate and quality is poorer. It also processed the whole clip beyond the actual visuals needed, and so I learned to make sure that the timeline finishes where I need it to).
Tuesday, 21 October 2014
Developments and Ideas
Shots
So far, my edits have proven to be quite long for the song's time and the footage I intend to include, the bike scenes taking far too long, the general movement of the protagonist being quite slow and inclusive of hands and legs, as well as lighting sometimes being bad. I will try to move more swiftly and realistically, not trying excessively hard to include movements, objects of interest and my limbs, as well as trying to get the majority of daytime filming completed around about the same time each day, roughly between 9am and 3pm for the HD colour clarity I need. The shots will also be shortened more frequently in short succession, as with my second edit I found that it is easy to accidentally film too much and need to shorten it, so by moving quickly as well as cutting out static sections of footage with short jump cuts I can speed the clips along and convey that section of the story as swiftly as possible so that there is room for the other, more important scenes.
Lighting
As mentioned above, lighting has proven to be a major concern. Not only with the lighting mentioned, but with the darker scenes such as in the most recent edit with the night time shots and transition. The torch I had was too focused on one point, and so proved to be quite awkward at establishing the scene, as well as highlighting large spaces. It is also impractical at actually helping navigate due to the short radius of it's beam, and so I will need to think about investing in a larger covering torch, though it did reach the other end of the woods with ease.
So far, my edits have proven to be quite long for the song's time and the footage I intend to include, the bike scenes taking far too long, the general movement of the protagonist being quite slow and inclusive of hands and legs, as well as lighting sometimes being bad. I will try to move more swiftly and realistically, not trying excessively hard to include movements, objects of interest and my limbs, as well as trying to get the majority of daytime filming completed around about the same time each day, roughly between 9am and 3pm for the HD colour clarity I need. The shots will also be shortened more frequently in short succession, as with my second edit I found that it is easy to accidentally film too much and need to shorten it, so by moving quickly as well as cutting out static sections of footage with short jump cuts I can speed the clips along and convey that section of the story as swiftly as possible so that there is room for the other, more important scenes.
Lighting
As mentioned above, lighting has proven to be a major concern. Not only with the lighting mentioned, but with the darker scenes such as in the most recent edit with the night time shots and transition. The torch I had was too focused on one point, and so proved to be quite awkward at establishing the scene, as well as highlighting large spaces. It is also impractical at actually helping navigate due to the short radius of it's beam, and so I will need to think about investing in a larger covering torch, though it did reach the other end of the woods with ease.
Night shots and transition
This is my first transition edit. Part of the plot involves the character losing time and waking in different places, and so the transition from the dog running into the character with a dark coloured face synergizes well with the next clip's dark setting, where he awakes in a forest. This short sequence of jump cuts and slightly distorted movement and direction allows for a clearly confused scene.
Shortly after waking he notices his bike, and so goes home, a transition within Premier Pro being used which fades out one shot as another fades in to create a lucid, tired transition, as well as to show time passing. The edit will later possibly have several other shots strung together with a similar effect for further emphasis on that time passing element, as well as the impression of something being wrong with the character.
Shortly after waking he notices his bike, and so goes home, a transition within Premier Pro being used which fades out one shot as another fades in to create a lucid, tired transition, as well as to show time passing. The edit will later possibly have several other shots strung together with a similar effect for further emphasis on that time passing element, as well as the impression of something being wrong with the character.
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